Monday 7 November 2011

 I've also got some 'making of' screenshots so I'll put them up here as well. They're not brilliant but they kind of show the environment as it comes along in UDK. There will also be some screenshots of various shaders and setups that I handed in with the rest of my work.
















 This shader above that I used for the skydome, turned out really nice. I followed a really good tutorial from http://3dbrushwork.com/ It has the ability to change to a starry, night sky a nice dawn haze and a whole bunch of other attributes such as cloud movement speed and direction.














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