Thursday, 22 March 2012


Okay, so I managed to knock up some armour for my chieftain a lot quicker than I had expected which was good. Although building the helmet was a bit strenuous, mostly due to the multiple eye-holes in the design. I made sure that I went through and inserted supporting edges on the geometry so that it would not collapse when we come to smoothing it for our final renders.

  I am reasonably pleased with how it came out in relation to the initial design. There were a few areas where it became apparent that I had not thought enough about how certain areas should go together but altogether I feel that it matches my initial concepts quite nicely. Now on to the high poly work.

Tuesday, 20 March 2012

It's Chieftain Time!!

So first things first, my first character to build was the chieftain. He's the big, bad, evil guy for our film. My main idea behind him was basically to have him massive, towering over our protagonist. then throw in some animal furs and nasty looking armour and that's that. Here's the model sheet that I created for him.

 He got off to a decent start, and after going back and forth from 3ds Max to ZBrush this was the base mesh that I ended up with. (Sorry for the less than flattering renders)

 So that's what I managed to arrive at. I decided to create him with his trousers etc. on because you would never see his legs underneath so there was no need. I think I made him look big enough, obviously this will only become apparent when next to other characters. My main concern was the topology and whether or not it would work well for animation which obviously was something we need to be thinking of the whole time. It came pretty good in the end and I think it should work quite well for a base mesh.

Time Travel

Alrighty then! It's been quite a while since my last post, but I have been busy I guess. Anyway I've got a bunch of stuff to show and I will try and remember at least most of the things that I have wrestled with over the past few months. So I've created two characters for our film and I've also started a new UDK environment so I have a lot to post. Let's get on with it!!